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Supreme commander 2 game stuck in cutscene
Supreme commander 2 game stuck in cutscene







supreme commander 2 game stuck in cutscene

The Soul powers themselves don't really seem quite devastating enough to warrant such a hoo-hah, though the top level one, a big pink clould o'doom you can temporarily steer around the battlefield, is wonderfully silly - you're attacking Space Marines with a 1950s special effect. The Dark Eldar really don't have much in the way of defense structures otherwise, so basically you're weighing up convenience over safety. Clearly this is much more convenient than having your puny builders out in the field, but if you do choose that upgrade, it disables the Slave Quarters' other possible upgrade, a morale-busting defensive turret-thing.

#SUPREME COMMANDER 2 GAME STUCK IN CUTSCENE UPGRADE#

Or you upgrade your Slave Quarters - the population cap buildings - with torture chambers, which automatically spawn souls for the builders to harvest. Can't they just grunt or something instead?) over to a scene of recent carnage to collect up the conveniently bright pink souls. Sometimes, I really tire of RTS unit barks. Either you send your builder units (and, Dark Eldar being a little bit S&M, these wail "no! not the whip again!" and suchlike when selected. This'll be interesting when knee-deep in multiplay, as there are two different ways to do it. The exception is the titular Soul stuff, which sees 'em harvesting the spirits of the fallen to fuel mega-powers. They're a giggle, but there's no sense of their doing anything markedly different. The Dark Eldar scrub up pretty well, all steampunk-meets-torture-porn, though they're not distinctive enough in play style to placate those of us whining that there aren't any Tyranids. The art style, and especially the violence, is exaggerated enough that mucky textures and coarse lighting really don't matter. It's hardly a cutting-edge engine, but it's still more than capable of making a great-looking game. Having spent a couple of hours with the demo, I can safely say that anyone complaining Dawn of War is too old to warrant another expansion is a big silly dumb-dumb poohead.

supreme commander 2 game stuck in cutscene

No sign of second newbies the Sisters of Battle here, which is just as well, cos Kieron'd berate me for not thinking up any good Sisters of Mercy gags. The demo's just hit, containing two levels, both of which feature one of Soulstorm's two new races, The Dark Eldar. So I'll talk a little about it here instead. One to look forward to that isn't on our list (largely because, let's be honest, we know pretty much exactly what it's gonna be like), is the third expansion for Dawn of War. Let's hope there's a load of explodey goodies due to be revealed in the coming months. Which is odd, as we've just come from an extraordinarily good couple of years for RTS - Company of Heroes (x2), Supreme Commander (x2), World in Conflict, Command & Conquer 3, Medieval II. It's because there isn't that much to get excited about at the moment, tiny-tank wise. It's not, for once, because we're meatheaded cretins.

supreme commander 2 game stuck in cutscene

In fact, there're only two, and we've written about one already. Looking at our big list of games we're planning to preview over the next few weeks, which is of course absolutely exhaustive and not at all limited to whatever we remembered off the tops of our heads, there really aren't a lot of RTSes on it.









Supreme commander 2 game stuck in cutscene